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Eternal lands view mana numbers
Eternal lands view mana numbers








  • Arius - in the cellar of the Arius Magic School.
  • In addition to normal arena bonus, these also have Fast Regeneration.
  • Melinis - The Melinis Summoning Academy at has three arenas inside.
  • White Stone - south of Grahm's Village - (it is possible for creatures to be summoned outside of arena).
  • Tahraji Desert - Matajin Summoning Arena on the west island, accessed from the Ruins of Matajin on the mainland.
  • Southern Kilaran - in the northwest.
  • Eternal lands view mana numbers full#

    However you still need to have the full ethereal points required in order to successfully summon. Instant summons consume only 25% of the original mana cost this way. The effect is cumulative with the Conjurer Perk or Conjurer Cloak.

    eternal lands view mana numbers

    When summoning in summoning arenas, mana cost for instant summons is halved. While engaged in combat you cannot summon. Summoning instant summons requires animal nexuses, a positive food level and consumes ethereal points (mana). The Summoner Perk - +10% to your creature's Attack and Defense, as well as +5 to its critical to hit and its critical to damage.Conjurer Perk - Mana cost is halved for summoning.Mariana - Sells high level Summoning Stones, Aeth Aelfan.Tanta - Buys and sells low level Summoning Stones, Port Anitora.Sylpho - Priest of Selain, the Summoning God, located in White Stone.Nahark - Summoning Books, Grubani Peninsula.So the def ranges from half to full (instead of zero to full) and the attack ranges from full to 1.5 times the normal attack, speaking levels. Example2: At summoning Level 70 the Polar Bear will have 94 attack and 59 defense.Example1: At summoning Level 45 a summoned Polar Bear (natural a/d 70/70) will have 85 attack and 50 defense.Defense = (Creature's natural Defense) * (50 + (Summ Level/2))%.Attack = (Creature's natural Attack) * (100 + (Summ Level/2))%.A rough formula I can come up with which gives better matches to our test results is this one: I have got some evidence from trying to calculate a summon's a/d from a test fight, that both this formula here and the other formula on the CEL page might be incorrect. Charm is a Cross-Attribute given by Instinct and Vitality. Charm increases the chance to summon two creatures for the price of one, it also increases critical to hit and critical to damage rates for summons.Example: At Summoning Level 50 a summoned Cyclops (natural Attack/Defense 80/80) will have 120 Attack and 40 Defense.Defense = (Creature's natural Defense) * (Summoning Level / 100).Attack = (Creature's natural Attack) *.There is a "cap" at Summoning Level 100, where summons have their natural Defense and twice their natural Attack.

    eternal lands view mana numbers

  • The Attack and Defense of summons are based on the creature's natural Attack and Defense and the Summoning Level.
  • Though oft derided for being vile necromancy, the summoners art is a potent force that can quickly turn the tides of any battle.
  • See also: Summoning comparison table, Summoning stone comparison table.







  • Eternal lands view mana numbers